AI Insights · Timothy · June 2022
Top 5 Boxing Games Performance in Egypt for Q2 2022
An overview of the top 5 boxing game apps in Egypt for Q2 2022, highlighting their weekly downloads, revenue, and active user trends.
In the second quarter of 2022, the performance of the top 5 boxing games in Egypt on a unified platform showed varied trends in downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive look at these trends.
Boxing Star: Real Boxing Fight experienced fluctuating weekly revenue, peaking at approximately $116 in late March and dropping to $32 mid-May before recovering to $74 by the end of June. Weekly downloads showed a downward trend, starting at 644 in late March and stabilizing around 422 in late June. Active users also saw a decline from 2.4K in late March to around 1.6K by the end of June.
WWE Mayhem had a steady revenue increase, reaching a high of $86 in early May. Weekly downloads peaked at 6.6K in early May, with a gradual decline to 3.6K by late June. Active users saw significant growth, peaking at 11K in early May, and ending the quarter at 7.3K.
EA SPORTS™ UFC® 2 showed a mixed revenue trend, with a high of $125 in early April and a low of $9 in mid-June. Downloads started strong at 6.5K in late March but fell to around 2.7K by the end of June. Active users decreased from 11K in late March to around 5K by the end of the quarter.
Real Boxing 2 saw relatively stable revenue, with a peak of $51 in late May. Downloads fluctuated, peaking at 4.9K in early June and dropping to 747 in late June. Active users also varied, with a high of 9.4K in mid-May and a low of 2.4K by the end of June.
Real Boxing: KO Fight Club maintained steady revenue, peaking at $30 in late March. Downloads remained relatively stable around 275 throughout the quarter. Active users showed minimal variation, averaging around 1.2K.
These insights are based on data from Sensor Tower, where more detailed analytics can be accessed.